As a follow-up to yesterday's post about generating ability scores that are both random and balanced, here's a system that treats all six ability scores equally, and more easily adjusts to different power levels.
Step 1: Roll 14d6
Note: For a "low-powered" campaign, use 12d6. For a "high-powered" campaign, use 16d6 (or more).
If more than 7 dice show the same result, re-roll the extra dice.
Step 2: Count the Dice
Count up all the dice showing '1'. The number of 1's determines your Strength score using the following table:
Dice
|
Score
|
Dice
|
Score
|
0
|
8
|
4
|
15
|
1
|
10
|
5
|
16
|
2
|
12
|
6
|
17
|
3
|
14
|
7
|
18
|
Repeat this process for all the 2's (INT), 3's (WIS), 4's (DEX), 5's (CON) and 6's (CHA).
Step 3. Re-Arrange
I prefer to simply swap any two scores at this point. It ensures that you get a variety of characters. But you can use whatever system suits your campaign.
I'mma try this. :)
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