Wednesday, December 2, 2015

RPG Ability Scores, Part II: Counting Dice

As a follow-up to yesterday's post about generating ability scores that are both random and balanced, here's a system that treats all six ability scores equally, and more easily adjusts to different power levels.

Step 1: Roll 14d6
Note: For a "low-powered" campaign, use 12d6. For a "high-powered" campaign, use 16d6 (or more).

If more than 7 dice show the same result, re-roll the extra dice.

Step 2: Count the Dice
Count up all the dice showing '1'. The number of 1's determines your Strength score using the following table:

Dice
Score
Dice
Score
0
8
4
15
1
10
5
16
2
12
6
17
3
14
7
18

Repeat this process for all the 2's (INT), 3's (WIS), 4's (DEX), 5's (CON) and 6's (CHA).

Step 3. Re-Arrange

I prefer to simply swap any two scores at this point. It ensures that you get a variety of characters. But you can use whatever system suits your campaign.

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